Skip to main content

Command Palette

Search for a command to run...

Diablo IV Review: Freedom and Its Consequences

Published
7 min read

Diablo IV has piled on the confidence as Blizzard has created a piece of software that has defined the modern ARPG genre. Blizzard, wanting to step outside the traditional linear ARPG gameplay, has created a game with vast open worlds. It has created a game that a player wants to explore and engage with, but at times, the game lacks focus. There are a lot of impressive elements and atmosphere to the game, but the game drops the ball at times due to its vastness.

The biggest change to the series is the open-world nature of Diablo IV. Sanctuary has never been as free and as vast as the open expanse of Sanctuary. Players can traverse large, unspoiled lands, cursed forests, and frozen wastelands without a hint of loading screens. This is undoubtedly everything that has been requested by the player. Still, there is a reason for concern; stretching the map has forced Diablo IV to step away from the meaningful and intimate experiences that were carefully crafted in Diablo II and III. Even so, it remains a compelling world to explore for players who want to buy cheap PS4 games and experience the evolution of a legendary franchise.

Unlike previous games in the franchise with their unforgettable encounters and memorable set pieces, Diablo IV seems less focused in its approach. After playing for dozens of hours, the dungeons begin to blend together. The repetition and similar themes of procedural generation give less variety than the unforgettable horror of battling The Butcher for the first time or the incredible siege of Bastion's Keep in Diablo III. The franchise's great moments have been defined by the tightly funneled cinematic sections, but the ability to roam anywhere means the game rarely funnels players.

Designed with Freedom in Mind

Letting players “create their own moments” was one of the goals Blizzard aimed to achieve with Diablo IV. This philosophy corresponds to the contemporary approach in open-world design, in which experiences that developers have crafted give way to experiences that players create. There are moments that beautifully illustrate this aim, like encountering a world event surrounded by a group of strangers, or finding a hidden dungeon during a late-night wander. Perhaps a bit too much. The earlier entries were able to leverage their limitations, focusing a player’s attention more effectively with structure and pacing. Diablo IV, by contrast, is the first in the franchise to feel like a canvas waiting for a painter. The world is large and the material plentiful, but the emotional highs are too far apart. In this case, “bigger” is definitely not “better,” though it still offers plenty for those who want to buy cheap Xbox Series X games and explore a vast, brooding world.

The Non-Linear Main Story

The freedom players were given also applies to the story. It begins with an atmospheric prologue centered around the return of Lilith, but players are free to explore the open world. Acts I to III can be completed in any order, which is new to a franchise that is known for its linear progression. The uneven flow is liberating but has consequences. Story pacing is affected, and with emotional arcs playing out out of sequence, the impact of a moment can be diminished based on the order it is completed in. Encouraging exploration and experimentation can be a good thing. Blizzard likely feels that Diablo IV incorporates enough of the living world feel to not feel like a guided tour. The narrative threads connect in a way that creates the illusion of the players being in control of the narrative. The downside, however, is the narrative cohesion that is lost in the process. The IV entry feels more diffuse compared to the iconic march through hellish biomes of Diablo II or the cinema-quality storytelling of Diablo III. The scope of ambition is commendable, but the story's emotional weight gets lost in the diffuse execution.

The psychological rewards in Diablo IV are still the franchise’s hallmark, and no other game executes it better. The simple actions of finding a weapon, seeing the numbers increase, and unlocking a skill result in small victories that feel like monumental achievements. This franchise is still rooted in the same psychological frameworks used in older titles, and it has been thoroughly optimized to provide pleasure to players. The game centers on constant and granular improvement. Players receive something for each encounter, be it gold, gear, crafting materials, or experience points. The system is designed so that even minor achievements feel rewarding, and that appreciation for small wins becomes an underlying rhythm to the game. It’s not just loot obtained but the sense of progress made that motivates players. Blizzard has mastered the art of mini-rewards. They know that small, steady rewards can be just as motivating as the most elusive legendary drop.

Milestone Moments: Peaks Amid the Plateau

It is the constant and relentless nature of reward systems that paradoxically makes milestone moments stand out. Of course, when everything feels rewarding, it is the exceptional moments that regain the most power. Smaller steps that lead to that first 50-level milestone, or the discovery of a legendary item that reshapes a build, make all the difference. The anticipation created through a series of smaller achievements really makes those high points feel impactful when they finally arrive. Diablo IV really knows how to build excitement. When you get a new legendary item with powerful affixes or unlock a new world tier, you really feel it. The thrill of these moments is a product of the time investment, echoing the triumphant highs of the older Diablo titles. Here, the satisfaction comes from the sense of achievement earned through solid investment, not just from the new shiny loot.

Blizzard has excelled at creating atmosphere, and in this instance, Diablo IV has drawn the best from the company. The darkest, gothic Diablo aesthetics of the past are an overt counter to the colorful, bombastic tones of Diablo III. The use of lighting and sound paints a world that is not just dark, but oppressive and morbidly captivating. Towns feel lived-in, dungeons feel forsaken, and the world hums with unease.

Developers sometimes focus too much on visuals and less on in-game mechanics. Every player can have their opinion on how satisfying the mechanics of the game are. While the bounties, events, and dungeons are interchangeable, it can sometimes feel more like the mechanics are doing the emotional work. No matter these feelings, it has to be appreciated how polished everything is. Diablo IV may not be a gameplay surprise, but the presentation is like none other.

As is the case with most Diablo games, once the main storyline is completed, there is an additional storyline to pick. Paragon boards, Nightmare Dungeons, and seasonal content are the new additions to keep player interest in the game. Heavily borrowed from other live-service games, players are encouraged to refine character builds, loot, and progress within a time period to keep interest in the storyline. It works, but in some cases, it can work too much like a machine. The game gives players a reason for doing it in the end, but the repetitive tasks show that the earlier game mechanics still have a good bit to work on. At the end of the day, it is rewarding for a player to be able to drive their character to more than one build. Diablo IV does not shy away from the endgame, and it still offers new gameplay to revise and fine-tune skills.

Final Thoughts: A World with New Possibilities and Limitations

The development of Diablo IV and its adaptation to new gaming open-world intricacies in world design is monumental to say the least. It is an effort to change and adapt to modernity while trying to hold on to the relationships that used to define the series. It is perfectly balanced when it comes to offering gaming freedom; unfortunately, that gaming freedom is offered at the expense of the thoughtfully designed nostalgic eras that used to define the series. It constructs an artfully made world and encourages players to uncover its mysteries; however, the rigidity of the game design reminds players that an inappropriate scale ultimately results in a loss of the game.

When Diablo IV reaches its peak—or to a large extent, many would argue that it already does—it does so with undeniable charisma. The many gaming world elements of Diablo IV create an atmosphere that, to many*— is of delightful intricacy and is in the world design perfectly in tune and balanced, and creates a combat of pleasurable satisfaction. It captures a game in its modern open design while trying to hold its nostalgic elements from the Diablo series.